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API > API/Runtime > API/Runtime/AnimGraphRuntime
Helper mapping a rigid body to a bone reference
| Name | FAnimPhysBoneRigidBody |
| Type | struct |
| Header File | /Engine/Source/Runtime/AnimGraphRuntime/Public/BoneControllers/AnimNode_AnimDynamics.h |
| Include Path | #include "BoneControllers/AnimNode_AnimDynamics.h" |
Syntax
struct FAnimPhysBoneRigidBody
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAnimPhysBoneRigidBody
(
TArray< FAnimPhysShape >& Shapes, |
BoneControllers/AnimNode_AnimDynamics.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BoundBone | FBoneReference | BoneControllers/AnimNode_AnimDynamics.h | ||
| PhysBody | FAnimPhysRigidBody | BoneControllers/AnimNode_AnimDynamics.h |