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API > API/Runtime > API/Runtime/AnimGraphRuntime
| Name | FAnimNode_Sync |
| Type | struct |
| Header File | /Engine/Source/Runtime/AnimGraphRuntime/Public/AnimNodes/AnimNode_Sync.h |
| Include Path | #include "AnimNodes/AnimNode_Sync.h" |
Syntax
USTRUCT (BlueprintInternalUseOnly)
struct FAnimNode_Sync : public FAnimNode_Base
Inheritance Hierarchy
- FAnimNode_Base → FAnimNode_Sync
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| GroupName | FName | The group name that we synchronize with (NAME_None if it is not part of any group). | AnimNodes/AnimNode_Sync.h |
|
| GroupRole | TEnumAsByte< EAnimGroupRole::Type > | The role this animation can assume within the group (ignored if GroupName is not set) | AnimNodes/AnimNode_Sync.h |
|
| Source | FPoseLink | AnimNodes/AnimNode_Sync.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FName GetGroupName() |
Get the group name that we synchronize with. | AnimNodes/AnimNode_Sync.h |