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Simple controller to copy a bone's transform to another one.
| Name | FAnimNode_CopyBone |
| Type | struct |
| Header File | /Engine/Source/Runtime/AnimGraphRuntime/Public/BoneControllers/AnimNode_CopyBone.h |
| Include Path | #include "BoneControllers/AnimNode_CopyBone.h" |
Syntax
USTRUCT (BlueprintInternalUseOnly)
struct FAnimNode_CopyBone : public FAnimNode_SkeletalControlBase
Inheritance Hierarchy
- FAnimNode_Base → FAnimNode_SkeletalControlBase → FAnimNode_CopyBone
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAnimNode_CopyBone() |
BoneControllers/AnimNode_CopyBone.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bCopyRotation | bool | If Rotation should be copied | BoneControllers/AnimNode_CopyBone.h |
|
| bCopyScale | bool | If Scale should be copied | BoneControllers/AnimNode_CopyBone.h |
|
| bCopyTranslation | bool | If Translation should be copied | BoneControllers/AnimNode_CopyBone.h |
|
| ControlSpace | TEnumAsByte< EBoneControlSpace > | Space to convert transforms into prior to copying components | BoneControllers/AnimNode_CopyBone.h |
|
| SourceBone | FBoneReference | Source Bone Name to get transform from | BoneControllers/AnimNode_CopyBone.h |
|
| TargetBone | FBoneReference | Name of bone to control. This is the main bone chain to modify from. | BoneControllers/AnimNode_CopyBone.h |
|
Functions
Public
Overridden from FAnimNode_SkeletalControlBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void EvaluateSkeletalControl_AnyThread
(
FComponentSpacePoseContext& Output, |
Evaluate the new component-space transforms for the affected bones. | BoneControllers/AnimNode_CopyBone.h | |
virtual bool IsValidToEvaluate
(
const USkeleton* Skeleton, |
Return true if it is valid to Evaluate | BoneControllers/AnimNode_CopyBone.h |
Overridden from FAnimNode_Base
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void GatherDebugData
(
FNodeDebugData& DebugData |
BoneControllers/AnimNode_CopyBone.h |