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| Name | FAnimNode_BlendBoneByChannel |
| Type | struct |
| Header File | /Engine/Source/Runtime/AnimGraphRuntime/Public/AnimNodes/AnimNode_BlendBoneByChannel.h |
| Include Path | #include "AnimNodes/AnimNode_BlendBoneByChannel.h" |
Syntax
USTRUCT (BlueprintInternalUseOnly)
struct FAnimNode_BlendBoneByChannel : public FAnimNode_Base
Inheritance Hierarchy
- FAnimNode_Base → FAnimNode_BlendBoneByChannel
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAnimNode_BlendBoneByChannel() |
AnimNodes/AnimNode_BlendBoneByChannel.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| A | FPoseLink | AnimNodes/AnimNode_BlendBoneByChannel.h |
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| Alpha | float | AnimNodes/AnimNode_BlendBoneByChannel.h |
|
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| AlphaScaleBias | FInputScaleBias | AnimNodes/AnimNode_BlendBoneByChannel.h |
|
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| B | FPoseLink | AnimNodes/AnimNode_BlendBoneByChannel.h |
|
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| BoneDefinitions | TArray< FBlendBoneByChannelEntry > | AnimNodes/AnimNode_BlendBoneByChannel.h |
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| TransformsSpace | TEnumAsByte< EBoneControlSpace > | Space to convert transforms into prior to copying channels | AnimNodes/AnimNode_BlendBoneByChannel.h |
|
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bBIsRelevant | bool | AnimNodes/AnimNode_BlendBoneByChannel.h | ||
| InternalBlendAlpha | float | AnimNodes/AnimNode_BlendBoneByChannel.h | ||
| ValidBoneEntries | TArray< FBlendBoneByChannelEntry > | Array of bone entries, that has been validated to be correct at runtime. | AnimNodes/AnimNode_BlendBoneByChannel.h |
Functions
Public
Overridden from FAnimNode_Base
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void CacheBones_AnyThread
(
const FAnimationCacheBonesContext& Context |
AnimNodes/AnimNode_BlendBoneByChannel.h | ||
virtual void Evaluate_AnyThread
(
FPoseContext& Output |
AnimNodes/AnimNode_BlendBoneByChannel.h | ||
virtual void GatherDebugData
(
FNodeDebugData& DebugData |
AnimNodes/AnimNode_BlendBoneByChannel.h | ||
virtual void Initialize_AnyThread
(
const FAnimationInitializeContext& Context |
AnimNodes/AnimNode_BlendBoneByChannel.h | ||
virtual void Update_AnyThread
(
const FAnimationUpdateContext& Context |
AnimNodes/AnimNode_BlendBoneByChannel.h |