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Evaluation of the bone transforms relies on the size and ordering of this enum, if this needs to change make sure EvaluateSkeletalControl_AnyThread is updated.
| Name | EDrivenBoneModificationMode |
| Type | enum |
| Header File | /Engine/Source/Runtime/AnimGraphRuntime/Public/BoneControllers/AnimNode_BoneDrivenController.h |
| Include Path | #include "BoneControllers/AnimNode_BoneDrivenController.h" |
Syntax
enum EDrivenBoneModificationMode
{
AddToInput,
ReplaceComponent,
AddToRefPose,
}
Values
| Name | Remarks |
|---|---|
| AddToInput | Add the driven value to the input component value(s) |
| ReplaceComponent | Replace the input component value(s) with the driven value. |
| AddToRefPose | Add the driven value to the reference pose value. |