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Unreal Engine C++ API Reference > Runtime > AnimGraphRuntime > BoneControllers > FSimSpaceSettings
Syntax
FVector ExternalLinearVelocity
Remarks
Additional velocity that is added to the component velocity so the simulation acts as if the actor is moving at speed, even when stationary. Vector is in world space. Units are cm/s. Could be used for a wind effects etc. Typical values are similar to the velocity of the object or effect, and usually around or less than 1000 for characters/wind.