Navigation
Unreal Engine C++ API Reference > Runtime > AnimGraphRuntime > BoneControllers
References
Module | AnimGraphRuntime |
Header | /Engine/Source/Runtime/AnimGraphRuntime/Public/BoneControllers/AnimNode_Constraint.h |
Include | #include "BoneControllers/AnimNode_Constraint.h" |
Syntax
USTRUCT ()
struct FConstraint
Remarks
Constraint Set up
Variables
Type | Name | Description | |
---|---|---|---|
int32 | ConstraintDataIndex | Transient constraint data index | |
EConstraintOffsetOption | OffsetOption | Maintain offset based on refpose or not. | |
FFilterOptionPerAxis | PerAxis | Per axis filter options - applied in their local space not in world space | |
FBoneReference | TargetBone | Target Bone this is constraint to | |
ETransformConstraintType | TransformType | What transform type is constraint to - Translation, Rotation, Scale OR Parent. |
Constructors
Type | Name | Description | |
---|---|---|---|
FConstraint () |
Functions
Type | Name | Description | |
---|---|---|---|
void | Initialize
(
const FBoneContainer& RequiredBones |
||
bool | IsValidToEvaluate
(
const FBoneContainer& RequiredBones |