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Unreal Engine C++ API Reference > Runtime > AnimGraphRuntime > BoneControllers
References
Module | AnimGraphRuntime |
Header | /Engine/Source/Runtime/AnimGraphRuntime/Public/BoneControllers/AnimNode_AnimDynamics.h |
Include | #include "BoneControllers/AnimNode_AnimDynamics.h" |
Syntax
USTRUCT ()
struct FAnimPhysBodyDefinition
Variables
Type | Name | Description | |
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FBoneReference | BoundBone | |
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FVector | BoxExtents | Extents of the box to use for simulation |
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AnimPhysCollisionType | CollisionType | Resolution method for planar limits |
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FAnimPhysConstraintSetup | ConstraintSetup | Data describing the constraints we will apply to the body |
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FVector | LocalJointOffset | Vector relative to the body being simulated to attach the constraint to |
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float | SphereCollisionRadius | Radius to use if CollisionType is set to CustomSphere |
Constructors
Type | Name | Description | |
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