Navigation
Unreal Engine C++ API Reference > Runtime > AnimGraphRuntime > BoneControllers > FAnimNode_RigidBody
References
Module | AnimGraphRuntime |
Header | /Engine/Source/Runtime/AnimGraphRuntime/Public/BoneControllers/AnimNode_RigidBody.h |
Include | #include "BoneControllers/AnimNode_RigidBody.h" |
virtual ImmediatePhysics::FSimulation * GetSimulation()
Remarks
TEMP: Exposed for use in PhAt as a quick way to get drag handles working with Chaos.