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Unreal Engine C++ API Reference > Runtime > AnimGraphRuntime > BoneControllers > FAnimNode_RigidBody
References
Module | AnimGraphRuntime |
Header | /Engine/Source/Runtime/AnimGraphRuntime/Public/BoneControllers/AnimNode_RigidBody.h |
Include | #include "BoneControllers/AnimNode_RigidBody.h" |
Syntax
struct FBodyAnimData
Variables
Type | Name | Description | |
---|---|---|---|
bool: 1 | bBodyTransformInitialized | ||
bool: 1 | bIsSimulated | ||
float | LinearLimit | ||
ELinearConstraintMotion | LinearXMotion | ||
ELinearConstraintMotion | LinearYMotion | ||
ELinearConstraintMotion | LinearZMotion | ||
float | RefPoseLength | We don't use linear limit but use default length to limit the bodies linear limits are defined per constraint - it can be any two joints that can limit this is just default length of the local space from parent, and we use that info to limit the translation | |
FQuat | TransferedBoneAngularVelocity | ||
FVector | TransferedBoneLinearVelocity |
Constructors
Type | Name | Description | |
---|---|---|---|