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Unreal Engine C++ API Reference > Runtime > AnimGraphRuntime > BoneControllers > FAnimNode_RigidBody
References
Module | AnimGraphRuntime |
Header | /Engine/Source/Runtime/AnimGraphRuntime/Public/BoneControllers/AnimNode_RigidBody.h |
Include | #include "BoneControllers/AnimNode_RigidBody.h" |
Source | /Engine/Source/Runtime/AnimGraphRuntime/Private/BoneControllers/AnimNode_RigidBody.cpp |
void CalculateSimulationSpace
&40;
ESimulationSpace Space,
const FTransform & ComponentToWorld,
const FTransform & BoneToComponent,
const float Dt,
const FSimSpaceSettings & Settings,
FTransform & SpaceTransform,
FVector & SpaceLinearVel,
FVector & SpaceAngularVel,
FVector & SpaceLinearAcc,
FVector & SpaceAngularAcc
&41;
Remarks
Calculate simulation space transform, velocity etc to pass into the solver.