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Unreal Engine C++ API Reference > Runtime > AnimGraphRuntime > BoneControllers > FAnimNode_RigidBody
Syntax
UPROPERTY (EditAnywhere, Category=Settings, Meta=(ClampMin="1.0", ClampMax="2.0"))
float CachedBoundsScale
Remarks
Scale of cached bounds (vs. actual bounds). Increasing this may improve performance, but overlaps may not work as well. (A value of 1.0 effectively disables cached bounds).