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Unreal Engine C++ API Reference > Runtime > AnimGraphRuntime > BoneControllers > FAnimNode_AnimDynamics
References
Module | AnimGraphRuntime |
Header | /Engine/Source/Runtime/AnimGraphRuntime/Public/BoneControllers/AnimNode_AnimDynamics.h |
Include | #include "BoneControllers/AnimNode_AnimDynamics.h" |
Syntax
static const float MaxTimeDebt = (1.0f / 60.0f) * 5.0f;
Remarks
Maximum time to consider when accumulating time debt to avoid spiraling.