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Unreal Engine C++ API Reference > Runtime > AnimGraphRuntime > BoneControllers > FAnimNode_AnimDynamics
Syntax
UPROPERTY (EditAnywhere, BlueprintReadWrite, Category=PhysicsParameters,
Meta=(EditCondition=bLinearSpring, PinHiddenByDefault, DisplayAfter="AngularSpringConstant"))
float LinearSpringConstant
Remarks
Spring constant to use when calculating linear springs, higher values mean a stronger spring. You need to enable the Linear Spring checkbox for this to have an effect.