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Unreal Engine C++ API Reference > Runtime > AnimGraphRuntime > BoneControllers > FAnimNode_AnimDynamics
References
Module | AnimGraphRuntime |
Header | /Engine/Source/Runtime/AnimGraphRuntime/Public/BoneControllers/AnimNode_AnimDynamics.h |
Include | #include "BoneControllers/AnimNode_AnimDynamics.h" |
Source | /Engine/Source/Runtime/AnimGraphRuntime/Private/BoneControllers/AnimNode_AnimDynamics.cpp |
FTransform GetSimSpaceTransformFromComponentSpace
&40;
AnimPhysSimSpaceType SimSpace,
FComponentSpacePoseContext & Output,
const FTransform & InComponentTransform
&41; const
Remarks
Given a transform in component space, convert it to the current sim space.