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Unreal Engine C++ API Reference > Runtime > AnimGraphRuntime > BoneControllers > FAnimNode_AnimDynamics
- FAnimNode_SkeletalControlBase::EvaluateSkeletalControl_AnyThread()
- FAnimNode_AnimDynamics::EvaluateSkeletalControl_AnyThread()
References
Module | AnimGraphRuntime |
Header | /Engine/Source/Runtime/AnimGraphRuntime/Public/BoneControllers/AnimNode_AnimDynamics.h |
Include | #include "BoneControllers/AnimNode_AnimDynamics.h" |
Source | /Engine/Source/Runtime/AnimGraphRuntime/Private/BoneControllers/AnimNode_AnimDynamics.cpp |
virtual void EvaluateSkeletalControl_AnyThread
(
FComponentSpacePoseContext & Output,
TArray< FBoneTransform > & OutBoneTransforms
)
Remarks
Evaluate the new component-space transforms for the affected bones.