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Unreal Engine C++ API Reference > Runtime > AnimGraphRuntime > BoneControllers > FAnimNode_AnimDynamics
Syntax
UPROPERTY (EditAnywhere, BlueprintReadWrite, Category=PhysicsParameters,
Meta=(DisplayAfter="PhysicsBodyDefinitions", EditCondition=bAngularSpring, PinHiddenByDefault))
float AngularSpringConstant
Remarks
Spring constant to use when calculating angular springs, higher values mean a stronger spring. You need to enable the Angular Spring checkbox for this to have an effect. Note: Make sure to also set the Angular Target Axis and Angular Target in the Constraint Setup for this to have an effect.