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Unreal Engine C++ API Reference > Runtime > AnimGraphRuntime > BoneControllers
References
Module | AnimGraphRuntime |
Header | /Engine/Source/Runtime/AnimGraphRuntime/Public/BoneControllers/AnimNode_SplineIK.h |
Include | #include "BoneControllers/AnimNode_SplineIK.h" |
Syntax
enum ESplineBoneAxis
{
None = 0 UMETA(Hidden),
X = 1,
Y = 2,
Z = 3,
}
Values
Name | Description |
---|---|
None | |
X | |
Y | |
Z |
Remarks
The different axes we can align our bones to. Note that the values are set to match up with EAxis (but without 'None')