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Unreal Engine C++ API Reference > Runtime > AnimGraphRuntime > BoneControllers
References
Module | AnimGraphRuntime |
Header | /Engine/Source/Runtime/AnimGraphRuntime/Public/BoneControllers/AnimNode_AnimDynamics.h |
Include | #include "BoneControllers/AnimNode_AnimDynamics.h" |
Syntax
enum AnimPhysSimSpaceType
{
UMETA =(ToolTip = "Sim origin is the location/orientation of the skeletal mesh component."),
UMETA =(ToolTip = "Sim origin is the location/orientation of the actor containing the skeletal mesh component."),
UMETA =(ToolTip = "Sim origin is the world origin. Teleporting characters is not recommended in this mode."),
UMETA =(ToolTip = "Sim origin is the location/orientation of the root bone."),
UMETA =(ToolTip = "Sim origin is the location/orientation of the bone specified in RelativeSpaceBone"),
}
Values
Name | Description |
---|---|
UMETA | |
UMETA | |
UMETA | |
UMETA | |
UMETA |