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Unreal Engine C++ API Reference > Runtime > AnimGraphRuntime > AnimNodes > FAnimNode_RandomPlayer
Syntax
UPROPERTY (EditAnywhere, BlueprintReadWrite, Category="Settings")
bool bShuffleMode
Remarks
When shuffle mode is active we will never loop a sequence beyond MaxLoopCount without visiting each sequence in turn (no repeats). Enabling this will ignore ChanceToPlay for each entry