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Unreal Engine C++ API Reference > Runtime > AnimGraphRuntime > AnimNodes > FAnimNode_RandomPlayer
References
Module | AnimGraphRuntime |
Header | /Engine/Source/Runtime/AnimGraphRuntime/Public/AnimNodes/AnimNode_RandomPlayer.h |
Include | #include "AnimNodes/AnimNode_RandomPlayer.h" |
Source | /Engine/Source/Runtime/AnimGraphRuntime/Private/AnimNodes/AnimNode_RandomPlayer.cpp |
void InitPlayData
&40;
FRandomAnimPlayData & Data,
int32 InValidEntryIndex,
float InBlendWeight
&41;
Remarks
Initialize the play data with the given index into the ValidEntries array and a specific blend weight. All other member data will be reset to their default values.