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Unreal Engine C++ API Reference > Runtime > AnalyticsVisualEditing > UAnalyticsSettingsBase
- UObject::PostInitProperties()
- UAnalyticsSettingsBase::PostInitProperties()
References
Module | AnalyticsVisualEditing |
Header | /Engine/Source/Runtime/Analytics/AnalyticsVisualEditing/Classes/AnalyticsSettings.h |
Include | #include "AnalyticsSettings.h" |
virtual void PostInitProperties&40;&41;
Remarks
Because the analytics providers can be used outside of apps that include the UObject framework we have to manually hook up the INI loading/saving which is done by these methods