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Unreal Engine C++ API Reference > Runtime > Analytics > Interfaces > IAnalyticsProvider > RecordItemPurchase
References
Module | Analytics |
Header | /Engine/Source/Runtime/Analytics/Analytics/Public/Interfaces/IAnalyticsProvider.h |
Include | #include "Interfaces/IAnalyticsProvider.h" |
virtual void RecordItemPurchase
&40;
const FString & ItemId,
const FString & Currency,
int PerItemCost,
int ItemQuantity
&41;
Remarks
Record an in-game purchase of a an item.
Note that not all providers support item purchase events. In this case this method is equivalent to sending a regular event with name "Item Purchase".
Parameters
Name | Description |
---|---|
ItemId | the ID of the item, should be registered with the provider first. |
Currency | the currency of the purchase (ie, Gold, Coins, etc), should be registered with the provider first. |
PerItemCost | the cost of one item in the currency given. |
ItemQuantity | the number of Items purchased. |