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API > API/Runtime > API/Runtime/Advertising
Advertising module interface implementation
| Name | FAdvertising |
| Type | class |
| Header File | /Engine/Source/Runtime/Advertising/Advertising/Public/Advertising.h |
| Include Path | #include "Advertising.h" |
Syntax
class FAdvertising : public IModuleInterface
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAdvertising() |
Module functionality. | Advertising.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FAdvertising() |
Advertising.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual IAdvertisingProvider * GetAdvertisingProvider
(
const FName& ProviderName |
Advertising.h | ||
virtual IAdvertisingProvider * GetDefaultProvider() |
Advertising.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FAdvertising & Get () |
Singleton-like access to this module's interface. | Advertising.h | |
static FName GetDefaultProviderName() |
Advertising.h | ||
static bool IsAvailable () |
Checks to see if this module is loaded and ready. | Advertising.h |