Navigation
API > API/Runtime > API/Runtime/AIModule
| Name | UBTDecorator_BlackboardBase |
| Type | class |
| Header File | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_BlackboardBase.h |
| Include Path | #include "BehaviorTree/Decorators/BTDecorator_BlackboardBase.h" |
Syntax
UCLASS (Abstract, MinimalAPI)
class UBTDecorator_BlackboardBase : public UBTDecorator
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBTNode → UBTAuxiliaryNode → UBTDecorator → UBTDecorator_BlackboardBase
Implements Interfaces
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UBTDecorator_BlackboardBase
(
const FObjectInitializer& ObjectInitializer |
BehaviorTree/Decorators/BTDecorator_BlackboardBase.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FName GetSelectedBlackboardKey() |
Get name of selected blackboard key | BehaviorTree/Decorators/BTDecorator_BlackboardBase.h | |
virtual EBlackboardNotificationResult OnBlackboardKeyValueChange
(
const UBlackboardComponent& Blackboard, |
Notify about change in blackboard keys | BehaviorTree/Decorators/BTDecorator_BlackboardBase.h |
Overridden from UBTNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FString GetErrorMessage() |
Validates this node and returns the resulting error message. Empty means no error. | BehaviorTree/Decorators/BTDecorator_BlackboardBase.h | |
virtual FName GetNodeIconName() |
Get the name of the icon used to display this node in the editor | BehaviorTree/Decorators/BTDecorator_BlackboardBase.h | |
virtual void InitializeFromAsset
(
UBehaviorTree& Asset |
Initialize any asset related data | BehaviorTree/Decorators/BTDecorator_BlackboardBase.h |
Protected
Overridden from UBTAuxiliaryNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnBecomeRelevant
(
UBehaviorTreeComponent& OwnerComp, |
Called when execution flow controller becomes active | BehaviorTree/Decorators/BTDecorator_BlackboardBase.h | |
virtual void OnCeaseRelevant
(
UBehaviorTreeComponent& OwnerComp, |
Called when execution flow controller becomes inactive | BehaviorTree/Decorators/BTDecorator_BlackboardBase.h |