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API > API/Runtime > API/Runtime/AIModule > API/Runtime/AIModule/UBTCompositeNode
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void OnChildActivation
(
FBehaviorTreeSearchData& SearchData, |
Called before passing search to child node | BehaviorTree/BTCompositeNode.h | |
void OnChildActivation
(
FBehaviorTreeSearchData& SearchData, |
BehaviorTree/BTCompositeNode.h |
OnChildActivation(FBehaviorTreeSearchData &, const UBTNode &)
Description
Called before passing search to child node
| Name | OnChildActivation |
| Type | function |
| Header File | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTCompositeNode.h |
| Include Path | #include "BehaviorTree/BTCompositeNode.h" |
| Source | /Engine/Source/Runtime/AIModule/Private/BehaviorTree/BTCompositeNode.cpp |
void OnChildActivation
(
FBehaviorTreeSearchData & SearchData,
const UBTNode & ChildNode
) const
OnChildActivation(FBehaviorTreeSearchData &, int32)
| Name | OnChildActivation |
| Type | function |
| Header File | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTCompositeNode.h |
| Include Path | #include "BehaviorTree/BTCompositeNode.h" |
| Source | /Engine/Source/Runtime/AIModule/Private/BehaviorTree/BTCompositeNode.cpp |
void OnChildActivation
(
FBehaviorTreeSearchData & SearchData,
int32 ChildIndex
) const