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API > API/Runtime > API/Runtime/AIModule > API/Runtime/AIModule/UAISystem
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void CleanupWorld
(
bool bSessionEnded, |
AISystem.h | ||
virtual void CleanupWorld
(
bool bSessionEnded, |
AISystem.h |
CleanupWorld(bool, bool)
| Name | CleanupWorld |
| Type | function |
| Header File | /Engine/Source/Runtime/AIModule/Classes/AISystem.h |
| Include Path | #include "AISystem.h" |
| Source | /Engine/Source/Runtime/AIModule/Private/AISystem.cpp |
virtual void CleanupWorld
(
bool bSessionEnded,
bool bCleanupResources
)
CleanupWorld(bool, bool, UWorld *)
| Name | CleanupWorld |
| Type | function |
| Header File | /Engine/Source/Runtime/AIModule/Classes/AISystem.h |
| Include Path | #include "AISystem.h" |
| Source | /Engine/Source/Runtime/AIModule/Private/AISystem.cpp |
virtual void CleanupWorld
(
bool bSessionEnded,
bool bCleanupResources,
UWorld * NewWorld
)