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API > API/Runtime > API/Runtime/AIModule
A class representing a common interface and behavior for AI subsystems
| Name | UAISubsystem |
| Type | class |
| Header File | /Engine/Source/Runtime/AIModule/Classes/AISubsystem.h |
| Include Path | #include "AISubsystem.h" |
Syntax
UCLASS (Config=Engine, defaultconfig, MinimalAPI)
class UAISubsystem :
public UObject ,
public FTickableGameObject
Inheritance Hierarchy
- FTickableObjectBase → FTickableGameObject → UAISubsystem
- UObjectBase → UObjectBaseUtility → UObject → UAISubsystem
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UAISubsystem
(
const FObjectInitializer& ObjectInitializer |
AISubsystem.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AISystem | TObjectPtr< UAISystem > | AISubsystem.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual UWorld * GetWorld() |
AISubsystem.h | ||
UWorld * GetWorldFast() |
AISubsystem.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void BeginDestroy() |
AISubsystem.h |
Overridden from FTickableGameObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual UWorld * GetTickableGameObjectWorld() |
FTickableGameObject begin. | AISubsystem.h |
Overridden from FTickableObjectBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TStatId GetStatId() |
AISubsystem.h | ||
virtual ETickableTickType GetTickableTickType() |
AISubsystem.h | ||
virtual void Tick
(
float DeltaTime |
AISubsystem.h |