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API > API/Runtime > API/Runtime/AIModule > API/Runtime/AIModule/UAIBlueprintHelperLibrary
Description
The way it works exactly is if the actor passed in is a pawn, then the function retrieves pawn's controller cast to AIController. Otherwise the function returns actor cast to AIController.
| Name | GetAIController |
| Type | function |
| Header File | /Engine/Source/Runtime/AIModule/Classes/Blueprint/AIBlueprintHelperLibrary.h |
| Include Path | #include "Blueprint/AIBlueprintHelperLibrary.h" |
| Source | /Engine/Source/Runtime/AIModule/Private/Blueprint/AIBlueprintHelperLibrary.cpp |
UFUNCTION (BlueprintPure, Category="AI", Meta=(DefaultToSelf="ControlledObject"))
static AAIController * GetAIController
(
AActor * ControlledActor
)