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API > API/Runtime > API/Runtime/AIModule > API/Runtime/AIModule/Perception > API/Runtime/AIModule/Perception/UAIPerceptionSystem
- UAISubsystem::Tick()
- UAIPerceptionSystem::Tick()
References
| Module | AIModule |
| Header | /Engine/Source/Runtime/AIModule/Classes/Perception/AIPerceptionSystem.h |
| Include | #include "Perception/AIPerceptionSystem.h" |
| Source | /Engine/Source/Runtime/AIModule/Private/Perception/AIPerceptionSystem.cpp |
virtual void Tick
(
float DeltaTime
)
Remarks
FTickableGameObject begin.