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API > API/Runtime > API/Runtime/AIModule > API/Runtime/AIModule/Perception
References
| Module | AIModule |
| Header | /Engine/Source/Runtime/AIModule/Classes/Perception/AIPerceptionComponent.h |
| Include | #include "Perception/AIPerceptionComponent.h" |
Syntax
USTRUCT (BlueprintType , Meta=(DisplayName="Sensed Actor's Data"))
struct FActorPerceptionBlueprintInfo
Variables
| Type | Name | Description | |
|---|---|---|---|
| uint32: 1 | bIsFriendly | ||
| uint32: 1 | bIsHostile | ||
| TArray< FAIStimulus > | LastSensedStimuli | ||
| TObjectPtr< AActor > | Target |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FActorPerceptionBlueprintInfo
(
const FActorPerceptionInfo& Info |