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Unreal Engine C++ API Reference > Runtime > AIModule > Perception
References
Module | AIModule |
Header | /Engine/Source/Runtime/AIModule/Classes/Perception/AIPerceptionComponent.h |
Include | #include "Perception/AIPerceptionComponent.h" |
Syntax
USTRUCT (BlueprintType , Meta=(DisplayName="Sensed Actor's Data"))
struct FActorPerceptionBlueprintInfo
Variables
Type | Name | Description | |
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uint32: 1 | bIsFriendly | |
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uint32: 1 | bIsHostile | |
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TArray< FAIStimulus > | LastSensedStimuli | |
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TObjectPtr< AActor > | Target |
Constructors
Type | Name | Description | |
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FActorPerceptionBlueprintInfo
(
const FActorPerceptionInfo& Info |