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Unreal Engine C++ API Reference > Runtime > AIModule > FGraphAStar
Inheritance Hierarchy
- std::vector< T >
- TArray
- FGraphAStar::FOpenList
References
Module | AIModule |
Header | /Engine/Source/Runtime/AIModule/Public/GraphAStar.h |
Include | #include "GraphAStar.h" |
Syntax
struct FOpenList : public TArray< int32, FRangeChecklessAllocator< DoRangeCheck > >
Variables
Type | Name | Description | |
---|---|---|---|
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FNodeArray & | NodePool | |
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const FNodeSorter & | NodeSorter |
Constructors
Type | Name | Description | |
---|---|---|---|
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FOpenList
(
FNodeArray& InNodePool, |
Functions
Type | Name | Description | |
---|---|---|---|
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void | Modify
(
FSearchNode& SearchNode |
|
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int32 | PopIndex () |
|
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int32 | PopIndex
(
bool bAllowShrinking |
|
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void | Push
(
FSearchNode& SearchNode |
Typedefs
Name | Description |
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Super |