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API > API/Runtime > API/Runtime/AIModule
| Name | FBTTreeStartInfo |
| Type | struct |
| Header File | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h |
| Include Path | #include "BehaviorTree/BehaviorTreeComponent.h" |
Syntax
struct FBTTreeStartInfo
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FBTTreeStartInfo() |
BehaviorTree/BehaviorTreeComponent.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Asset | UBehaviorTree * | BehaviorTree/BehaviorTreeComponent.h | ||
| bPendingInitialize | uint8 | BehaviorTree/BehaviorTreeComponent.h | ||
| ExecuteMode | EBTExecutionMode::Type | BehaviorTree/BehaviorTreeComponent.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool HasPendingInitialize() |
BehaviorTree/BehaviorTreeComponent.h | ||
bool IsSet() |
BehaviorTree/BehaviorTreeComponent.h |