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API > API/Runtime > API/Runtime/AIModule
| Name | FBTCompositeChild |
| Type | struct |
| Header File | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTCompositeNode.h |
| Include Path | #include "BehaviorTree/BTCompositeNode.h" |
Syntax
USTRUCT ()
struct FBTCompositeChild
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ChildComposite | TObjectPtr< UBTCompositeNode > | Child node | BehaviorTree/BTCompositeNode.h | |
| ChildTask | TObjectPtr< UBTTaskNode > | BehaviorTree/BTCompositeNode.h | ||
| DecoratorOps | TArray< FBTDecoratorLogic > | Logic operations for decorators | BehaviorTree/BTCompositeNode.h | |
| Decorators | TArray< TObjectPtr< UBTDecorator > > | Execution decorators | BehaviorTree/BTCompositeNode.h |