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API > API/Runtime > API/Runtime/AIModule > API/Runtime/AIModule/FBBKeyCachedAccessor
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool SetValue
(
UBlackboardComponent& BBComponent, |
BehaviorTree/BlackboardComponent.h | ||
bool SetValue
(
UBlackboardComponent& BBComponent, |
BehaviorTree/BlackboardComponent.h |
SetValue(UBlackboardComponent &, const T2)
| Name | SetValue |
| Type | function |
| Header File | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h |
| Include Path | #include "BehaviorTree/BlackboardComponent.h" |
template<typename T2>
bool SetValue
(
UBlackboardComponent & BBComponent,
const T2 InValue
)
SetValue(UBlackboardComponent &, const FStoredType)
| Name | SetValue |
| Type | function |
| Header File | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h |
| Include Path | #include "BehaviorTree/BlackboardComponent.h" |
bool SetValue
(
UBlackboardComponent & BBComponent,
const FStoredType InValue
)
True is value has changed