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Unreal Engine C++ API Reference > Runtime > AIModule > EnvironmentQuery > FEQSSceneProxy
- FPrimitiveSceneProxy::GetTypeHash()
- FDebugRenderSceneProxy::GetTypeHash()
- FEQSSceneProxy::GetTypeHash()
References
Module | AIModule |
Header | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EQSRenderingComponent.h |
Include | #include "EnvironmentQuery/EQSRenderingComponent.h" |
Source | /Engine/Source/Runtime/AIModule/Private/EnvironmentQuery/EQSRenderingComponent.cpp |
virtual SIZE_T GetTypeHash&40;&41; const
Remarks
Return a type (or subtype) specific hash for sorting purposes