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Unreal Engine C++ API Reference > Runtime > AIModule > BehaviorTree > Tasks
Inheritance Hierarchy
- UObject
- IGameplayTaskOwnerInterface
- UBTNode
- UBTTaskNode
- UBTTask_BlackboardBase
- UBTTask_MoveTo
- UBTTask_MoveDirectlyToward
- UBTTask_RotateToFaceBBEntry
- UBTTask_RunEQSQuery
References
Module | AIModule |
Header | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Tasks/BTTask_BlackboardBase.h |
Include | #include "BehaviorTree/Tasks/BTTask_BlackboardBase.h" |
Syntax
UCLASS (Abstract, MinimalAPI)
class UBTTask_BlackboardBase : public UBTTaskNode
Variables
Type | Name | Description | |
---|---|---|---|
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FBlackboardKeySelector | BlackboardKey | Blackboard key selector |
Constructors
Type | Name | Description | |
---|---|---|---|
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UBTTask_BlackboardBase
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
FName | Get name of selected blackboard key |
Overridden from UBTNode
Type | Name | Description | |
---|---|---|---|
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void | InitializeFromAsset
(
UBehaviorTree& Asset |
Initialize any asset related data |