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Unreal Engine C++ API Reference > Runtime > AIModule > BehaviorTree
References
Module | AIModule |
Header | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTCompositeNode.h |
Include | #include "BehaviorTree/BTCompositeNode.h" |
Syntax
namespace EBTDecoratorLogic
{
enum Type
&123;
Invalid,
Test,
And,
Or,
Not,
&125;
}
Values
Name | Description |
---|---|
Invalid | |
Test | Test decorator conditions. |
And | Logic op: AND |
Or | Logic op: OR |
Not | Logic op: NOT |