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API > API/Plugins > API/Plugins/ZoneGraphAnnotations
| Name | UZoneGraphAnnotationComponent |
| Type | class |
| Header File | /Engine/Plugins/Runtime/ZoneGraphAnnotations/Source/ZoneGraphAnnotations/Public/ZoneGraphAnnotationComponent.h |
| Include Path | #include "ZoneGraphAnnotationComponent.h" |
Syntax
UCLASS (MinimalAPI, Abstract)
class UZoneGraphAnnotationComponent : public UDebugDrawComponent
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UActorComponent → USceneComponent → UPrimitiveComponent → UDebugDrawComponent → UZoneGraphAnnotationComponent
Implements Interfaces
- IAsyncPhysicsStateProcessor
- IInterface_AssetUserData
- IInterface_AsyncCompilation
- INavRelevantInterface
- IPhysicsComponent
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UZoneGraphAnnotationComponent
(
const FObjectInitializer& ObjectInitializer |
ZoneGraphAnnotationComponent.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void DebugDraw
(
FZoneGraphAnnotationSceneProxy* DebugProxy |
Called when scene proxy is rebuilt. | ZoneGraphAnnotationComponent.h | |
virtual void DebugDrawCanvas
(
UCanvas* Canvas, |
Called when it's time to draw to canvas. | ZoneGraphAnnotationComponent.h | |
virtual FZoneGraphTagMask GetAnnotationTags() |
ZoneGraphAnnotationComponent.h | ||
void GetFirstViewPoint
(
FVector& ViewLocation, |
Returns first view point (player controller or debug camera) | ZoneGraphAnnotationComponent.h | |
float GetMaxDebugDrawDistance() |
Returns ZoneGraph max debug draw distance. | ZoneGraphAnnotationComponent.h | |
virtual void HandleEvents
(
const FInstancedStructContainer& Events |
Called when new events are ready to be processed | ZoneGraphAnnotationComponent.h | |
virtual void PostSubsystemsInitialized() |
Called during OnRegister(), or after all subsystems have been initialized. | ZoneGraphAnnotationComponent.h | |
virtual void PostZoneGraphDataAdded
(
const AZoneGraphData& ZoneGraphData |
Called when new ZoneGraph data is added. | ZoneGraphAnnotationComponent.h | |
virtual void PreZoneGraphDataRemoved
(
const AZoneGraphData& ZoneGraphData |
Called when new ZoneGraph data is removed. | ZoneGraphAnnotationComponent.h | |
virtual void TickAnnotation
(
const float DeltaTime, |
Ticks the Annotation and changes the tags in the container when needed. | ZoneGraphAnnotationComponent.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void OnPostWorldInit
(
UWorld* World, |
ZoneGraphAnnotationComponent.h | ||
void OnPostZoneGraphDataAdded
(
const AZoneGraphData* ZoneGraphData |
ZoneGraphAnnotationComponent.h | ||
void OnPreZoneGraphDataRemoved
(
const AZoneGraphData* ZoneGraphData |
ZoneGraphAnnotationComponent.h |
Overridden from UDebugDrawComponent
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FDebugRenderSceneProxy * CreateDebugSceneProxy() |
ZoneGraphAnnotationComponent.h |
Overridden from USceneComponent
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FBoxSphereBounds CalcBounds
(
const FTransform& LocalToWorld |
ZoneGraphAnnotationComponent.h |
Overridden from UActorComponent
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnRegister() |
ZoneGraphAnnotationComponent.h | ||
virtual void OnUnregister() |
ZoneGraphAnnotationComponent.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeChainProperty
(
FPropertyChangedChainEvent& PropertyChangedEvent |
ZoneGraphAnnotationComponent.h |