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Shape connectors represent locations where shapes can be connected together.
| Name | FZoneShapeConnector |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphTypes.h |
| Include Path | #include "ZoneGraphTypes.h" |
Syntax
USTRUCT ()
struct FZoneShapeConnector
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bReverseLaneProfile | bool | True if lane profile should be treated as reversed. | ZoneGraphTypes.h | |
| LaneProfile | FZoneLaneProfileRef | Lane template of the connector. | ZoneGraphTypes.h | |
| Normal | FVector | Normal direction of the connector. | ZoneGraphTypes.h | |
| PointIndex | int32 | Point index of UZoneShapeComponent. | ZoneGraphTypes.h | |
| Position | FVector | Position of the connector. | ZoneGraphTypes.h | |
| ShapeType | FZoneShapeType | Which type of shape the connector belongs to. | ZoneGraphTypes.h | |
| Up | FVector | Up direction of the connector. | ZoneGraphTypes.h |