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Unreal Engine C++ API Reference > Plugins > ZoneGraph > FZoneGraphSceneProxy
- FPrimitiveSceneProxy::GetTypeHash()
- FDebugRenderSceneProxy::GetTypeHash()
- FZoneGraphSceneProxy::GetTypeHash()
References
Module | ZoneGraph |
Header | /Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphRenderingComponent.h |
Include | #include "ZoneGraphRenderingComponent.h" |
Source | /Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Private/ZoneGraphRenderingComponent.cpp |
virtual SIZE_T GetTypeHash&40;&41; const
Remarks
Return a type (or subtype) specific hash for sorting purposes