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API > API/Plugins > API/Plugins/XRCreative
| Name | UXRCreativeToolset |
| Type | class |
| Header File | /Engine/Plugins/Experimental/XRCreativeFramework/Source/XRCreative/Public/XRCreativeToolset.h |
| Include Path | #include "XRCreativeToolset.h" |
Syntax
UCLASS (BlueprintType)
class UXRCreativeToolset : public UPrimaryDataAsset
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UDataAsset → UPrimaryDataAsset → UXRCreativeToolset
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Avatar | TSubclassOf< AXRCreativeAvatar > | XRCreativeToolset.h |
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| bEnableUIMenuActor | bool | XRCreativeToolset.h |
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| LeftHandedInputMappingContext | TObjectPtr< UInputMappingContext > | If Handedness is selected in XRCreative Settings, uses this entry in place of Default/Right | XRCreativeToolset.h |
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| Palette | TSubclassOf< UXRCreativePalette > | XRCreativeToolset.h |
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| RightHandedInputMappingContext | TObjectPtr< UInputMappingContext > | Default Input Mapping is used for Right-Handed users, or if no LeftInputMappingContext is provided. | XRCreativeToolset.h |
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| Tools | TArray< FXRCreativeToolEntry > | XRCreativeToolset.h |
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| ToolsetName | FText | UXRCreativeToolset(); |
~UXRCreativeToolset(); | XRCreativeToolset.h |
- EditDefaultsOnly
- BlueprintReadOnly
- Category="XR Creative"
| UIMenuActor | TSubclassOf< AActor > | Enable for legacy or custom menu actors. | XRCreativeToolset.h |
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Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool GetEnableUIMenuActor() |
XRCreativeToolset.h |
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virtual TSubclassOf< AActor > GetUIMenuActor() |
XRCreativeToolset.h |
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