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API > API/Plugins > API/Plugins/WorldPartitionHLODUtilities
| Name | UWorldPartitionHLODModifierMeshDestruction |
| Type | class |
| Header File | /Engine/Plugins/Editor/WorldPartitionHLODUtilities/Source/Public/WorldPartition/HLOD/Modifiers/HLODModifierMeshDestruction.h |
| Include Path | #include "WorldPartition/HLOD/Modifiers/HLODModifierMeshDestruction.h" |
Syntax
UCLASS (MinimalAPI)
class UWorldPartitionHLODModifierMeshDestruction : public UWorldPartitionHLODModifier
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UWorldPartitionHLODModifier → UWorldPartitionHLODModifierMeshDestruction
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UWorldPartitionHLODModifierMeshDestruction
(
const FObjectInitializer& ObjectInitializer |
WorldPartition/HLOD/Modifiers/HLODModifierMeshDestruction.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CachedWorldPosition | FVector | Cached from the HLOD Build Context provided to BeginHLODBuild() | WorldPartition/HLOD/Modifiers/HLODModifierMeshDestruction.h | |
| DestructionMeshMergeExtension | TUniquePtr< FDestructionMeshMergeExtension > | Gathers a list of actors included in the merged mesh. | WorldPartition/HLOD/Modifiers/HLODModifierMeshDestruction.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void BeginHLODBuild
(
const FHLODBuildContext& InHLODBuildContext |
WorldPartition/HLOD/Modifiers/HLODModifierMeshDestruction.h | ||
virtual bool CanModifyHLOD
(
TSubclassOf< UHLODBuilder > InHLODBuilderClass |
WorldPartition/HLOD/Modifiers/HLODModifierMeshDestruction.h | ||
virtual void EndHLODBuild
(
TArray< UActorComponent* >& InOutComponents |
WorldPartition/HLOD/Modifiers/HLODModifierMeshDestruction.h |