Navigation
API > API/Plugins > API/Plugins/WorldPartitionHLODUtilities
Build an approximated mesh using geometry from the provided actors
| Name | UHLODBuilderMeshApproximate |
| Type | class |
| Header File | /Engine/Plugins/Editor/WorldPartitionHLODUtilities/Source/Public/WorldPartition/HLOD/Builders/HLODBuilderMeshApproximate.h |
| Include Path | #include "WorldPartition/HLOD/Builders/HLODBuilderMeshApproximate.h" |
Syntax
UCLASS (MinimalAPI, HideDropDown)
class UHLODBuilderMeshApproximate : public UHLODBuilder
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UHLODBuilder → UHLODBuilderMeshApproximate
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UHLODBuilderMeshApproximate
(
const FObjectInitializer& ObjectInitializer |
WorldPartition/HLOD/Builders/HLODBuilderMeshApproximate.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| WorldPartition/HLOD/Builders/HLODBuilderMeshApproximate.h | |||
virtual TSubclassOf< UHLODBuilderSettings > GetSettingsClass() |
WorldPartition/HLOD/Builders/HLODBuilderMeshApproximate.h |