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API > API/Plugins > API/Plugins/WorldConditions > API/Plugins/WorldConditions/FWorldConditionContext
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
T::FStateType & GetState
(
const T& Condition |
WorldConditionContext.h | ||
T::UStateType & GetState
(
const T& Condition |
WorldConditionContext.h |
GetState(const T &)
| Name | GetState |
| Type | function |
| Header File | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionContext.h |
| Include Path | #include "WorldConditionContext.h" |
template<typename T>
T::FStateType & GetState
(
const T & Condition
) const
Struct State data of the specific world condition.
GetState(const T &)
| Name | GetState |
| Type | function |
| Header File | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionContext.h |
| Include Path | #include "WorldConditionContext.h" |
template<typename T>
T::UStateType & GetState
(
const T & Condition
) const
Object State data of the specific world condition.