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API > API/Plugins > API/Plugins/WmfMediaFactory
Settings for the WmfMedia plug-in.
| Name | UWmfMediaSettings |
| Type | class |
| Header File | /Engine/Plugins/Media/WmfMedia/Source/WmfMediaFactory/Public/WmfMediaSettings.h |
| Include Path | #include "WmfMediaSettings.h" |
Syntax
UCLASS (MinimalAPI, Config=Engine, defaultconfig)
class UWmfMediaSettings : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UWmfMediaSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UWmfMediaSettings() |
Default constructor. | WmfMediaSettings.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AllowNonStandardCodecs | bool | Whether to allow the loading of media that uses non-standard codecs (default = off). | WmfMediaSettings.h |
|
| bAreHardwareAcceleratedCodecRegistered | bool | Set when at least one registered codec is hardware accelerated. | WmfMediaSettings.h | |
| HardwareAcceleratedVideoDecoding | bool | Use hardware accelerated video acceleration (GPU) when possible otherwise fallback to software implementation (CPU), Windows and DX11 only. | WmfMediaSettings.h |
|
| LowLatency | bool | Enable low latency processing in the Windows media pipeline (default = off). | WmfMediaSettings.h |
|
| NativeAudioOut | bool | Play audio tracks via the operating system's native sound mixer (default = off). | WmfMediaSettings.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void EnableHardwareAcceleratedCodecRegistered() |
WmfMediaSettings.h |