| KeyObject |
FSoftObjectPath |
|
WaveFunctionCollapseBPLibrary.h |
- BlueprintReadWrite
- EditAnywhere
- Category="WaveFunctionCollapse"
- Meta=(AllowedClasses="/Script/Engine.StaticMesh, /Script/Engine.Blueprint")
|
| Neighbors |
TArray< FWaveFunctionCollapseNeighbor > |
|
WaveFunctionCollapseBPLibrary.h |
- BlueprintReadWrite
- EditAnywhere
- Category="WaveFunctionCollapse"
|
| SpawnChance |
float |
SpawnChance 1 = 100 % chance to spawn, SpawnChance 0 = 0 % chance to spawn |
WaveFunctionCollapseBPLibrary.h |
- BlueprintReadWrite
- EditAnywhere
- Category="WaveFunctionCollapse"
- Meta=(ClampMin="0", ClampMax="1")
|
| SpawnObjects |
TArray< FSoftObjectPath > |
|
WaveFunctionCollapseBPLibrary.h |
- BlueprintReadWrite
- EditAnywhere
- Category="WaveFunctionCollapse"
- Meta=(AllowedClasses="/Script/Engine.StaticMesh, /Script/Engine.Blueprint")
|
| SpawnRelativeTransform |
FTransform |
|
WaveFunctionCollapseBPLibrary.h |
- BlueprintReadWrite
- EditAnywhere
- Category="WaveFunctionCollapse"
|