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Unreal Engine C++ API Reference > Plugins > Water > UWaterSubsystem
References
Module | Water |
Header | /Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterSubsystem.h |
Include | #include "WaterSubsystem.h" |
UFUNCTION (BlueprintCallable, Category=Water)
float GetOceanTotalHeight() const
Remarks
Returns the total height of the ocean. This should correspond to the base height plus any additional height, like flood for example