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Unreal Engine C++ API Reference > Plugins > Water > FWaterVertexFactoryParameters > zzNextMemberIdLODScale
References
Module | Water |
Header | /Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterVertexFactory.h |
Include | #include "WaterVertexFactory.h" |
Syntax
enum
&123;
HasDeclaredResource = zzMemberIdLODScale ::HasDeclaredResource || ! TShaderParameterTypeInfo< float > ::bIsStoredInConstantBuffer
&125;